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Kabboey #106: Kabboey
Pokémon
#???: ??? Icon000
Click to see all images of Jabberoo
Jabberoo
Jabbing Pokémon
#106
250px
Type
Fighting Ground
Unknown
Abilities
Vital Spirit or Sand Veil
Hidden Ability
Iron Fist
Gender ratio
50% male, 50% female
Catch rate
(Expression error: Unexpected / operator.%)
Breeding
Egg group
Hatch time
steps
Height
5'6"
m
Weight
190.5 lbs
lbs
Base experience yield
Leveling rate
Unknown
EV yield
Total: 2
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
2
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Body06
Footprint
File:F106.png
Pokédex color
Brown
Base friendship
70
Cry
No cry found

Jabberoo is a dual-type Fighting/Ground Pokémon.

It evolves from Kabboey starting at level 22.

Details

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Base Stats

Stat Range
At Lv. 50 At Lv. 100
HP: 75
135 - 182 260 - 354
Attack: 95
90 - 161 175 - 317
Defense: 78
74 - 143 144 - 280
Sp.Atk: 72
69 - 136 134 - 267
Sp.Def: 78
74 - 143 144 - 280
Speed: 117
109 - 185 215 - 366
Total: 515   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ¼×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Magic
None
Doubly resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ¼×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Magic
None
Resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ¼×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Magic
None
Damaged normally by:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ¼×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Magic
None
Weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ¼×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Magic
None
Doubly weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ¼×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Magic
None

Learnset

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
Start Bullet Punch Steel Physical 40 100% 30
Start Focus Punch Fighting Physical 150 100% 20
Start Zen Headbutt Psychic Physical 80 90% 15
Start Mud-Slap Ground Special 20 100% 10
Start Tackle Normal Physical 40 100% 35
8 Blinded Strike Fighting Physical 30 —% 20
12 Focus Energy Normal Status —% 30
17 Mud Shot Ground Special 55 95% 15
20 Snarl Dark Special 55 95% 15
25 Sand Attack Ground Status 100% 15
29 Fire Punch Fire Physical 75 100% 15
29 Ice Punch Ice Physical 75 100% 15
29 Thunder Punch Electric Physical 75 100% 15
35 Bulldoze Ground Physical 60 100% 20
40 Aura Sphere Fighting Special 80 —% 20
47 Hammer Arm Fighting Physical 100 90% 10
52 Earthquake Ground Physical 100 100% 10
56 Iron Head Steel Physical 80 100% 15
61 Muddy Water Water Special 90 85% 10
65 Focus Blast Fighting Special 120 70% 5
  • A level of "Start" indicates a move that will be known by a Jabberoo obtained at level 1
  • Bold indicates a move that gets STAB when used by Jabberoo
  • Italic indicates a move that gets STAB only when used by an evolution of Jabberoo

Trivia

Name Origin

Jabberoo may be a combination of jabbing and kangaroo.

Kabboey #106: Kabboey
Pokémon
#???: ??? Icon000

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