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Inkanta #064: Inkanta
Pokémon
#066: ??? ???
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Kongor
Black Magic Pokémon
#065
File:Kongor.png
Type
Dark Magic
Unknown
Ability
Magic Bounce
Hidden Ability
Adaptability
Gender ratio
50% male, 50% female
Catch rate
(Expression error: Unexpected / operator.%)
Breeding
Egg group
Hatch time
steps
Height
5'4"
m
Weight
100 lbs
lbs
Base experience yield
Leveling rate
Unknown
EV yield
Total:
2
HP
0
Atk
0
Def
0
Sp.Atk
2
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Bipedal
Footprint
File:F065.png
Pokédex color
Black
Base friendship
70
Cry
No cry found

Kongor is a Dark-type Pokémon.

Details

Base Stats

Stat Range
At Lv. 50 At Lv. 100
HP: 88
148 - 195 286 - 380
Attack: 53
52 - 115 99 - 225
Defense: 62
60 - 125 116 - 245
Sp.Atk: 130
121 - 200 238 - 394
Sp.Def: 132
123 - 202 242 - 399
Speed: 61
59 - 124 114 - 243
Total: 526   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water ½×
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Magic
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water ½×
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Magic
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water ½×
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Magic
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water ½×
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Magic
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water ½×
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Magic
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water ½×
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Magic
None
Notes:

Learnset

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Trick Room Magic Status —% 5
1 Switcheroo Magic Status 100% 10
1 Stored Power Psychic Special 20 100% 10
1 Teleport Psychic Status —% 20
5 Memento Dark Status 100% 10
10 Paradox Psychic Status —% 5
15 Hypnosis Psychic Status 60% 20
20 Sinister Wish Dark Status —% 25
25 Psybeam Psychic Special 65 100% 20
30 Taunt Dark Status 100% 20
35 Psyshock Psychic Special 80 100% 10
40 Trick Magic Status 100% 10
45 Punishment Dark Physical Varies 100% 5
50 Dark Pulse Dark Special 80 100% 15
55 Heal Block Psychic Status 100% 15
60 Thunderbolt Electric Special 90 100% 15
  • A level of "Start" indicates a move that will be known by a Kongor obtained at level 1
  • Bold indicates a move that gets STAB when used by Kongor
  • Italic indicates a move that gets STAB only when used by an evolution of Kongor

Trivia

Name Origin

Kongor is derived from the word conjur.

Inkanta #064: Inkanta
Pokémon
#066: ??? ???
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